Student Workshops
Practical, hands-on workshops that build real STEAM skills
EduStream delivers student workshops that schools can select by topic and age group — supporting practical, project-based learning through real builds, not lectures.

What Students Do
Workshop topics
Each topic is delivered as a guided, hands-on session built around a real project. Schools choose the topics and age groups that fit their students.
Robotics
Build, wire and program robots — from first builds to autonomous challenges.
AI & Machine Learning
Hands-on introductions to how machines learn, classify and make decisions.
Coding & Programming
Block-based and text coding through real, buildable student projects.
IoT
Connect sensors and devices to explore how smart systems work in the real world.
Drones
Flight, control and programming fundamentals in a guided, safe setting.
3D Printing & TinkerCAD Design
Design in 3D and bring student ideas to a printed, physical model.

Featured Workshop
World Water Day
A collaborative workshop designed to introduce students to future technologies — combining learning with hands-on experimentation and teamwork around one of the world’s most important challenges.
- Cross-disciplinary, challenge-based activity
- Hands-on experimentation in mixed teams
- Connects STEAM skills to a real-world theme
In the Room
Learning that students remember
Workshops are practical and project-based — students build, test and present real work during the session.



Bring practical workshops to your students
Speak with EduStream about workshop topics, age groups and delivery requirements for your school.

